[preset00]
fRating=3.000000
fGammaAdj=2.400000
fDecay=0.975000
fVideoEchoZoom=1.050590
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.852347
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=0.000000
wavecode_0_b=0.000000
wavecode_0_a=0.030000
wave_0_per_point1=r = .6 + .4*sin(time);
wave_0_per_point2=g = .4 + .4*sin(time + 2.094);
wave_0_per_point3=b = .4 + .4*sin(time + 4.188);
wave_0_per_point4=
wave_0_per_point5=sw = 1-sw;
wave_0_per_point6=
wave_0_per_point7=mx = equal(int(q2)%2,0);
wave_0_per_point8=mx = abs(mx - (q2 - int(q2)));
wave_0_per_point9=my = .5 + (.5 - mx);
wave_0_per_point10=
wave_0_per_point11=
wave_0_per_point12=x = mx + value1*(1-2*sw);
wave_0_per_point13=y = my + value2*(1-2*sw);
wave_0_per_point14=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.000000
wavecode_1_g=0.000000
wavecode_1_b=0.000000
wavecode_1_a=0.030000
wave_1_per_point1=g = .6 + .4*sin(time);
wave_1_per_point2=b = .4 + .4*sin(time + 2.094);
wave_1_per_point3=r = .4 + .4*sin(time + 4.188);
wave_1_per_point4=
wave_1_per_point5=sw = 1-sw;
wave_1_per_point6=
wave_1_per_point7=mx = equal(int(q3)%2,0);
wave_1_per_point8=mx = abs(mx - (q3 - int(q3)));
wave_1_per_point9=my = .5 + (.5 - mx);
wave_1_per_point10=
wave_1_per_point11=
wave_1_per_point12=x = mx + value1*(1-2*sw);
wave_1_per_point13=y = my + value2*(1-2*sw);
wave_1_per_point14=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=0.000000
wavecode_2_g=0.000000
wavecode_2_b=0.000000
wavecode_2_a=0.030000
wave_2_per_point1=b = .6 + .4*sin(time);
wave_2_per_point2=r = .4 + .4*sin(time + 2.094);
wave_2_per_point3=g = .4 + .4*sin(time + 4.188);
wave_2_per_point4=
wave_2_per_point5=sw = 1-sw;
wave_2_per_point6=
wave_2_per_point7=mx = equal(int(q4)%2,0);
wave_2_per_point8=mx = abs(mx - (q4 - int(q4)));
wave_2_per_point9=my = .5 + (.5 - mx);
wave_2_per_point10=
wave_2_per_point11=
wave_2_per_point12=x = mx + value1*(1-2*sw);
wave_2_per_point13=y = my + value2*(1-2*sw);
wave_2_per_point14=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=x = rand(1001)*.001;
wave_3_per_point2=y = rand(1001)*.001;
shapecode_0_enabled=0
shapecode_0_sides=34
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.000000
shapecode_0_y=0.000000
shapecode_0_rad=1.329095
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.570797
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=tic = min(time-tin,.1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_7=
per_frame_8=ra = 1/tic*.1;
per_frame_9=
per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_14=
per_frame_15=tt = tt + tic*treb;
per_frame_16=mt = mt + tic*mid;
per_frame_17=bt = bt + tic*bass;
per_frame_18=vt = vt + tic*vav;
per_frame_19=
per_frame_20=sp = abs(vav - slide)*.1;
per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2;
per_frame_22=toc = 1;
per_frame_23=
per_frame_24=q1 = 0;
per_frame_25=
per_frame_26=q2 = bt*.5 + 5;
per_frame_27=q3 = mt*.5 + 3;
per_frame_28=q4 = tt*.5;
per_frame_29=q5 = .1 + (treb_avg + mid_avg)*.2;
per_frame_30=
per_frame_31=zoom = 1 - bass_avg*.2;
per_frame_32=
per_frame_33=monitor = q5;
per_pixel_1=coy = (coy + below(y,oy))*above(q1,0);
per_pixel_2=cox = (cox + 1)*above(q1,0)*equal(coy,ocoy);
per_pixel_3=
per_pixel_4=moy = max(coy,moy);
per_pixel_5=mox = max(cox,mox);
per_pixel_6=
per_pixel_7=nu = 4;
per_pixel_8=pox = ((cox/nu) - int(cox/nu))*nu;
per_pixel_9=poy = ((coy/nu) - int(coy/nu))*nu;
per_pixel_10=
per_pixel_11=
per_pixel_12=mod = (1-2*above(x,.5))*(1-2*above(y,.5));
per_pixel_13=
per_pixel_14=dx = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001;
per_pixel_15=dy = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001*mod;
per_pixel_16=
per_pixel_17=dis = (x + (1-y));
per_pixel_18=
per_pixel_19=mod = if(above(dis,1),dis - 1,1-dis);
per_pixel_20=mod = below(mod,.2) + (1-min(1,(mod-.2)*4))*above(mod,.2)*1;
per_pixel_21=
per_pixel_22=zm = q5;
per_pixel_23=modx = if(above(dis,1),zm,-zm);
per_pixel_24=mody = if(above(dis,1),-zm,zm);
per_pixel_25=
per_pixel_26=
per_pixel_27=dx = dx*mod + (1-mod)*modx;
per_pixel_28=dy = dy*mod + (1-mod)*mody;
per_pixel_29=
per_pixel_30=rot = .3*mod;
per_pixel_31=
per_pixel_32=
per_pixel_33=oy = y;
per_pixel_34=ocoy = coy;
per_pixel_35=q1 = q1 + 1;
