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*COMMENT "AsciiExport Version  2,00 - Mon Sep 27 14:50:16 1999"
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				*MESH_FACE    0:    A:    2 B:    3 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
				*MESH_FACE    1:    A:    1 B:    2 C:    0 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
				*MESH_FACE    2:    A:    0 B:    3 C:    1 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
				*MESH_FACE    3:    A:    2 B:    1 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			}
			*MESH_NUMTVERTEX 4
			*MESH_TVERTLIST {
				*MESH_TVERT 0	0.9995	0.9995	0.5000
				*MESH_TVERT 1	0.0005	0.9995	0.5000
				*MESH_TVERT 2	0.0005	0.0005	0.5000
				*MESH_TVERT 3	0.9995	0.0005	0.5000
			}
			*MESH_NUMTVFACES 4
			*MESH_TFACELIST {
				*MESH_TFACE 0	2	3	0
				*MESH_TFACE 1	1	2	0
				*MESH_TFACE 2	0	3	1
				*MESH_TFACE 3	2	1	3
			}
			*MESH_NORMALS {
				*MESH_FACENORMAL 0	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 2	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 3	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
				*MESH_FACENORMAL 1	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 2	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
				*MESH_FACENORMAL 2	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 1	0.0000	0.0000	-1.0000
				*MESH_FACENORMAL 3	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 2	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 1	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
			}
		}
		*PROP_MOTIONBLUR 0
		*PROP_CASTSHADOW 1
		*PROP_RECVSHADOW 1
		*MATERIAL_REF 3
	}
	*GEOMOBJECT {
		*NODE_NAME "Rectangle05"
		*NODE_PARENT "Rubiks Cube"
		*NODE_TM {
			*NODE_NAME "Rectangle05"
			*INHERIT_POS 0 0 0
			*INHERIT_ROT 0 0 0
			*INHERIT_SCL 0 0 0
			*TM_ROW0 -0.0000	0.7500	0.0000
			*TM_ROW1 -0.7500	-0.0000	-0.0000
			*TM_ROW2 -0.0000	-0.0000	0.7500
			*TM_ROW3 -0.0000	-0.0000	7.5000
			*TM_POS -0.0000	-0.0000	7.5000
			*TM_ROTAXIS -0.0000	0.0000	-1.0000
			*TM_ROTANGLE 1.5708
			*TM_SCALE 0.7500	0.7500	0.7500
			*TM_SCALEAXIS 0.0000	0.0000	0.0000
			*TM_SCALEAXISANG 0.0000
		}
		*MESH {
			*TIMEVALUE 0
			*MESH_NUMVERTEX 4
			*MESH_NUMFACES 4
			*MESH_VERTEX_LIST {
				*MESH_VERTEX    0	-7.5000	7.5000	7.5000
				*MESH_VERTEX    1	-7.5000	-7.5000	7.5000
				*MESH_VERTEX    2	7.5000	-7.5000	7.5000
				*MESH_VERTEX    3	7.5000	7.5000	7.5000
			}
			*MESH_FACE_LIST {
				*MESH_FACE    0:    A:    2 B:    3 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
				*MESH_FACE    1:    A:    1 B:    2 C:    0 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
				*MESH_FACE    2:    A:    0 B:    3 C:    1 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
				*MESH_FACE    3:    A:    2 B:    1 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			}
			*MESH_NUMTVERTEX 4
			*MESH_TVERTLIST {
				*MESH_TVERT 0	0.9995	0.9995	0.5000
				*MESH_TVERT 1	0.0005	0.9995	0.5000
				*MESH_TVERT 2	0.0005	0.0005	0.5000
				*MESH_TVERT 3	0.9995	0.0005	0.5000
			}
			*MESH_NUMTVFACES 4
			*MESH_TFACELIST {
				*MESH_TFACE 0	2	3	0
				*MESH_TFACE 1	1	2	0
				*MESH_TFACE 2	0	3	1
				*MESH_TFACE 3	2	1	3
			}
			*MESH_NORMALS {
				*MESH_FACENORMAL 0	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 2	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 3	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
				*MESH_FACENORMAL 1	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 2	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
				*MESH_FACENORMAL 2	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 1	0.0000	0.0000	-1.0000
				*MESH_FACENORMAL 3	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 2	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 1	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
			}
		}
		*PROP_MOTIONBLUR 0
		*PROP_CASTSHADOW 1
		*PROP_RECVSHADOW 1
		*MATERIAL_REF 4
	}
	*GEOMOBJECT {
		*NODE_NAME "Rectangle06"
		*NODE_PARENT "Rubiks Cube"
		*NODE_TM {
			*NODE_NAME "Rectangle06"
			*INHERIT_POS 0 0 0
			*INHERIT_ROT 0 0 0
			*INHERIT_SCL 0 0 0
			*TM_ROW0 -0.0000	0.7500	-0.0000
			*TM_ROW1 0.7500	0.0000	0.0000
			*TM_ROW2 0.0000	-0.0000	-0.7500
			*TM_ROW3 0.0000	-0.0000	-7.5000
			*TM_POS 0.0000	-0.0000	-7.5000
			*TM_ROTAXIS 0.7071	0.7071	-0.0000
			*TM_ROTANGLE 3.1416
			*TM_SCALE 0.7500	0.7500	0.7500
			*TM_SCALEAXIS 0.0000	0.0000	0.0000
			*TM_SCALEAXISANG 0.0000
		}
		*MESH {
			*TIMEVALUE 0
			*MESH_NUMVERTEX 4
			*MESH_NUMFACES 4
			*MESH_VERTEX_LIST {
				*MESH_VERTEX    0	7.5000	7.5000	-7.5000
				*MESH_VERTEX    1	7.5000	-7.5000	-7.5000
				*MESH_VERTEX    2	-7.5000	-7.5000	-7.5000
				*MESH_VERTEX    3	-7.5000	7.5000	-7.5000
			}
			*MESH_FACE_LIST {
				*MESH_FACE    0:    A:    2 B:    3 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
				*MESH_FACE    1:    A:    1 B:    2 C:    0 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
				*MESH_FACE    2:    A:    0 B:    3 C:    1 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
				*MESH_FACE    3:    A:    2 B:    1 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			}
			*MESH_NUMTVERTEX 4
			*MESH_TVERTLIST {
				*MESH_TVERT 0	0.9995	0.9995	0.5000
				*MESH_TVERT 1	0.0005	0.9995	0.5000
				*MESH_TVERT 2	0.0005	0.0005	0.5000
				*MESH_TVERT 3	0.9995	0.0005	0.5000
			}
			*MESH_NUMTVFACES 4
			*MESH_TFACELIST {
				*MESH_TFACE 0	2	3	0
				*MESH_TFACE 1	1	2	0
				*MESH_TFACE 2	0	3	1
				*MESH_TFACE 3	2	1	3
			}
			*MESH_NORMALS {
				*MESH_FACENORMAL 0	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 2	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 3	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
				*MESH_FACENORMAL 1	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 2	0.0000	0.0000	1.0000
					*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
				*MESH_FACENORMAL 2	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 1	0.0000	0.0000	-1.0000
				*MESH_FACENORMAL 3	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 2	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 1	0.0000	0.0000	-1.0000
					*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
			}
		}
		*PROP_MOTIONBLUR 0
		*PROP_CASTSHADOW 1
		*PROP_RECVSHADOW 1
		*MATERIAL_REF 5
	}
}
